29 May 2019

Captains! Due to the installation of the Update, the server will be unavailable:
From: Thu. 30 May 07:00 CEST (UTC+2) 
Until: Thu. 30 May 10:00 CEST (UTC+2) 
Update size: 790 MB


Soviet battleships are coming into service! Update 0.8.4 ushers in the second round of the "Victory" competition; a new unique historical Commander, Nikolay Kuznetsov; Ranked Battles Season 12; a new map called "Greece", and much more!


THE "VICTORY" COMPETITION

The Soviet battleships emerge from early access to take up their rightful place in the Tech Tree, together with the friendly competition that’s currently in full swing! Choose to join one of the two teams each day you enter the game, then score points and earn Provision Tokens. Exchange these in the Armory for various in-game goods and rewards, including:

  • Premium cruiser V Murmansk;
  • "In the service of the Motherland" containers that have a chance to drop V Okhotnik, VI Molotov, VII Leningrad and VIII Lenin;
  • and the new unique historical Commander, Nikolay Kuznetsov.
Choose your team and lead your fleet to victory!

End date and time: Tue. 25 Jun. 04:00 CEST (UTC+2)

Details of the competition will be available in a dedicated article set for release on May 30.


SOVIET BATTLESHIPS

Ships of the new branch are effective at close to medium ranges. Compared with same-type rivals, the new battleships are notable for:
  • Good firing accuracy at medium range (at long range, however, the shell dispersion ellipse will be noticeably larger compared with other ships of the same type).
  • Reliable armor, especially efficient against high-explosive shells, allows these ships to approach the enemy at a convenient combat range and lose less HP in the process.
  • Distinctive settings for the Damage Control Party consumable: the ships have limited charges, but their cooldown time is remarkably shorter compared to battleships of other nations. 
  • Strong armor at the ships' ends makes it possible to take less damage when closing in on a hostile ship at an acute angle.
More details on the ships’ histories are available in our historical article. The in-game specifics of the entire branch in general, as well as each ship in particular, are covered in a publication titled ”Soviet Battleship Branch Review”.

27 May 2019

Soviet Battleship Branch Review

Soviet battleships are set to join the World of Warships fleet very soon. The ships of the Soviet branch have a number of advantages that can surprise your rivals and help you find a way out of almost any situation.

We'll tell you about gameplay features of each of these steel giants.







Summarizing the Branch – An Unusual Concept

Soviet battleships are most effective in close- and medium-range engagements, at a distance of 10–12 km from their targets. The peculiarities of this branch emphasize their inclination to get up close and aggressively personal to their adversaries.


  • Good accuracy at medium ranges. Thanks to a flatter trajectory, shells from Tier VIII–X ships reach their targets faster than shells from their counterparts. However, the dispersion ellipse grows more considerably than for ships of other nations as the distance increases, which prevents you from delivering accurate strikes on the enemy from afar.
  • Reliable armor, especially efficient against high-explosive projectiles, allows these ships to approach the enemy, get within a convenient combat range, and lose less HP in the process. Many Soviet battleships have their ends protected by a durable armor belt. Use this feature to your advantage and close in on your adversary at an acute angle.
  • Special settings for the Damage Control Party are another feature that will help you in close quarters. The number of charges available for this consumable is limited, but the reload time is considerably shorter than that of battleships of other nations.
  • A good rudder-shift time enables you to quickly adapt to the ever-changing conditions on the battlefield, and use the peculiarities of the ships’ armor layout to your maximum advantage. At the same time, ships from the new branch have some of the widest turning circles of their respective tiers. Consider this carefully when you plan your route in battle.
  • Citadels of the new battleships are positioned quite high, which is why a salvo aimed at your broadside can be especially dangerous. However, durable bow armor will more than compensate for this shortcoming if you keep your ship at an acute angle to the enemy.
  • A large HP pool allows these ships to remain in battle longer and gives them the potential to sustain more damage.
It's worth noting that the above-mentioned aptitude for close quarters combat manifests itself differently on ships of different tiers. Good accuracy at short ranges is more noticeable at lower tiers, while the higher-tier ships can boast fast turret rotation, convenient gun-training angles, effective anti-torpedo defenses, durable armor belts, and sturdy armor on their decks. However, keep in mind that Soviet battleships can still fire over long distances, and that it's better to enlist support of your allies before getting in close to the enemy.


Commanders and Upgrades

When training your Commander, pay particular attention to the skills that increase the survivability of your ship. Considering the limited number of charges for Damage Control Party, the Superintendent skill can come in especially useful.

We recommend spending 10 points on skills such as Priority Target, Adrenaline Rush, Superintendent, and Fire Prevention. A Commander with 19 skill points can complement this set with additional skills as Concealment Expert; Basics of Survivability; and either Expert Marksman, which is useful at lower tiers, or Jack of All Trades, which accelerates the reload time of all consumables.

When selecting upgrades, be sure to consider the peculiarities of Soviet battleships: pay attention to those that increase the survivability of your ship. Upgrades for AA armament will come in handy for Tiers V–IX; while upgrades for secondary armament won't be as useful as for their German counterparts. Due to the specifics of their dispersion ellipse at long ranges, the Gun Fire Control System Modification 2 upgrade is significantly inferior in terms of efficiency in comparison to other upgrades, and therefore is not available for Soviet battleships.
The first ship in the branch stands out thanks to the unusual layout of her turrets, which allows her to concentrate fire from all 10 guns on a single side—a rare feature for Tier III battleships. The trade-off for the high damage and good penetration of her armor-piercing shells comes in form of a long reload time—36 seconds—which is 6 seconds longer than the majority of same-tier battleships. Armor on her bow and aft reliably protects the ship against high-explosive shells, as long as you maintain an acute angle towards the enemy. The weakest link in the ship's defenses is her anti-torpedo protection—be sure to stay vigilant if you find yourself near enemy destroyers.
This battleship can boast of extremely durable 38 mm thick armor on her deck. You'll need high-explosive shells with a caliber of more than 230 mm to penetrate it. However, as a drawback, Gangut's HP pool isn't very large. While keeping the common traits of the majority of ships in the Soviet branch, Gangut has comparatively good concealment: on average, her visibility is 1 km less than that of other Tier IV battleships. Her firing range and the reload time of her primary armament are also among her shortcomings. Pay careful attention to the layout of her main battery turrets: the first and the third are pointed towards the bow, which means that only one turret is able to fire straight forward. When in battle, don't forget that even a ship with protection like she has can't fight alone: draw enemy fire to you while your allies assist with destroying your adversaries.
Piotr Velikiy is one of the fastest battleships of her tier, but carries a relatively small number of 356 mm guns. The usual superfiring turret arrangement and convenient firing angles allow her to do battle with greater confidence when getting close to the enemy. The ship preserves the advantages and shortcomings of her two predecessors: on one hand, she boasts excellent protection of her aft- and fore-ends, 38 mm thick armor on the central part of her deck, and high damage and armor penetration of her armor-piercing shells; on the other hand, the reload time of her main guns is 3 seconds longer, and the firing range is 1 km shorter, than those of the majority of Tier V battleships.
The first thing you might notice about this ship is her unusual turret layout: all of them, except for the front one, are turned towards the aft. This needs to be considered when rotating turrets from one side of the ship to the other. The weight of her broadside stands out significantly compared to her counterparts: twelve 356 mm guns make every salvo extremely dangerous. One of the ship's advantages is a high speed of 28.5 knots, among others. However, the long reload time of the main battery, not the most durable armor, and weak anti-torpedo defenses require a careful approach in battle.
Nine 406 mm guns are installed according to the layout that’s usual for high-tier ships: two turrets on the bow and another on the aft. This layout is characteristic for all of the ships that follow her in the branch. It allows them to concentrate the bulk of their firepower on an adversary when closing in, while the armor belt on the bow can confidently withstand shelling. Take note that the anti-torpedo defenses remain unchanged compared to the previous tier. This, combined with a wide turning circle, makes torpedoes the most dangerous threat. The "Fighter" consumable is available to defend yourself from aviation.
An impressive HP pool, sturdy armor on central part of her deck, and relatively low detectability make it easy for this battleship to approach within an optimal range of engagement. A 200 mm thick armor belt on the bow provides additional protection. Her firing range and accuracy at long distances are inferior to same-tier battleships, but the high damage of her armor-piercing shells and convenient ballistics make it easier to inflict damage at medium ranges. The Fighter consumable will help you fend off air raids.
The already familiar traits of the branch become even more articulated with Sovetsky Soyuz. The thickness of her armored deck reaches 60 mm: high-explosive shells from cruisers—even the heavy variety—won't be able to penetrate it without the Inertia Fuze for HE Shells Commander skill. Only Midway and Saipan have a chance to pierce this reliable armor with their high-explosive bombs. Much more effective anti-torpedo defenses are added to this, as well as turrets with large HP reserves that can rotate 180 degrees in 30 seconds. Effective maneuverability is still present as well: fast-shifting rudders are accompanied by an impressive turning circle radius of 950 m. This picture is complemented by the flat trajectory of her shells, but the accuracy of Sovetsky Soyuz at long distances is inferior to that of her counterparts. The optimal range of engagement is between 8–12 kilometers, where the features of this battleship will allow it to remain in battle longer and deal damage effectively. The Fighter consumable is also available.
A true giant, combining all of the peculiarities of Soviet battleships, crowns this branch. On average, she has 16,000 more HP than other same-tier ships, which in combination with her reliable anti-torpedo defenses and a 60 mm-thick armored deck, makes her excellent for brawling at close-quarters. Her armor-piercing shells, fired from 457 mm guns, have some of the best penetration and damage values in the game. Flat ballistics allow for an easy target lead at any distance, while her turrets can rotate 180 degrees in just 30 seconds, as with the previous tier. It's worth noting that she has a relatively short firing range and low accuracy at long distances. Apart from this, Kremlin can't boast a large number of guns, nor a quick reloading time, and the turning circle radius of this steel behemoth is 1,090 meters. The ship isn’t equipped with the Fighter consumable, but powerful AA armament will effectively defend her from any approaching enemy aircraft.

The ships from the new branch stand out from their counterparts, and it's high time to enjoy their unique features. Lead your team to victory!

23 May 2019

How It Works: Economics - XP and Credits

In World of Warships, two main resources are required to research ships or modules, and level up through the Tech Trees: XP and credits. In the latest episode of How It Works, we'll tell you how, and for what actions these resources are earned in battle.

Armed with this information, you’re very likely to receive more XP and credits depending on the outcome of battle—making you a valuable asset for your team.

What actions yield more XP and credits? Find out in the freshest episode of the most useful series on our channel!



If you like the series, subscribe to our channel to stay tuned for further episodes!




22 May 2019

Clearing Smoke with Crysantos, MrConway and Ev1n!




The World of Warships Development Blog has recently taken to posting cryptic and unusual images around the internet. Fortunately, our crack team of investigators is on the case! Join Crysantos, MrConway, and World Warships Executive Producer Ev1n on Twitch or YouTube as they shed some light on the new ships. But that's not all! More upcoming content awaits, and our hosts are more than happy to share the juicy info...


What to Expect


  • Three as-of-yet unannounced ships under the magnifying glass!
  • A world of water in our wild new game mode...
  • A new commander passing uniform inspection.
  • And more!

INVITE - VETERAN & BONUS CODES [EU]

                                   NEW PLAYER INVITE CODE
WORLD OF WARSHIPS NEW PLAYER INVITE CODE
90 DAY ABSENT VETERAN PLAYER INVITE CODE
WORLD OF WARSHIPS VETERAN PLAYER INVITE CODE

10 x Humble Camos 
Humble Flag
US. Cruiser St. Louis - Tier 3 Standard Ship
200 doubloons (premium currency)
Port Slot
3 Days of Premium Account.
EXISTING PLAYERS
10 x Humble Camos 
Humble Flag
First/One time use only.
This offer is only available if you have not used this code before.
Repeated use will receive nothing.
ALL REGIONS
Enjoy!  From ChaosMachineGR Blog
Use Bonus Code: "HUMBLEGIVEAWAY"
Expires: May 16, 2019

21 May 2019

Ranked Battles: the Twelfth Season



It's time for a new season of Ranked Battles, and this one’s going to be played on Tier X ships!

Aircraft carriers return to the competitive mode, along with a number of rental ships which will allow you to join the fight even if you don't have any Tier X ships in your Port yet. The rewards for this season include camouflage patterns, signals, and doubloons, as well as Steel, which can be exchanged for unique ships in the Armory.



Key Rules of the Season

Dates


Starts: Thu. 30 May 08:00 CEST (UTC+2) 
Ends: Tue. 25 Jun. 07:30 CEST (UTC+2) 
  • All players who have access to Ranked Battles in their Service Record can participate in the new season. Newcomers to World of Warships will need to play 200 battles in any game mode to unlock this possibility.
  • Only Tier X ships are allowed.
  • Battles are held in a 7 vs. 7 format, and team line-ups will be completely equivalent in terms of ship types.
  • The new season has 18 ranks. For simplicity, they have been combined into Leagues: Second, First, and Premier.
  • Those who are new to Ranked Battles will start the season from Rank 18. Participants of the eleventh Ranked Season will receive bonus stars: one for each rank reached.
  • By winning battles, players earn the stars needed to climb the ranking ladder. At the majority of ranks, a defeat means a lost star.
  • Ranks 18-15, and 12, are irrevocable. You cannot lose a star for a defeat at Ranks 18-17. Be the first on your team in terms of XP earned, and you get to keep your hard-earned star even for a lost game.
  • A bonus star is granted for reaching a new rank at Ranks 18-11.
  • Only stars obtained for the first time are counted towards progress for the Ranked Battles emblem.
  • Flags given for reaching Leagues will be removed from players' accounts once the season ends.
  • From now on, you’ll receive a commemorative achievement for reaching the first rank in the twelfth season and the seasons that follow. Additionally, this achievement will be credited to all players who earned the first rank in the eleventh season.
  • All of those who reached Rank 15 will receive a commemorative flag which will remain in your collection.


Aircraft Carriers



In consideration of the many game balance changes, aircraft carriers are now ready to make their return to Ranked Battles. It's an important event, both for the updated ship type and the competitive game mode. In Update 0.8.4, interaction between aircraft carriers and other ship types has been improved:

  • The altitude of bomb release has been increased for dive bombers carrying high-explosive payloads, and the reticule's ellipse has become narrower and longer. Bombs will now fall near the ellipse's edge more often than in its center. Active maneuvering will make it harder to hit a small target and destroyers will have more possibilities to oppose this aircraft type.
  • Reticule aiming settings of bomber planes carrying high-explosive bombs have been changed in order to preserve the interaction between these aircraft and other ship types. Aiming will begin during the preparation stage for an attack and will happen quicker, while flight maneuvering will have less of an effect on it.


A group of ships presents the most difficult target for aircraft carriers, but a solitary ship is always desirable prey. Maps and game modes for the new season are selected with that peculiarity in mind, so that ships are able to provide support to each other while repelling air raids. Key areas are located in a way that makes it easier for both teams to control them without spreading out.

In the new season, each team has a hard limit of one aircraft carrier.

Game Maps and Modes

Battles will be held on the following maps: North, Sea of Fortune, Tears of the Desert, Shards, Riposte, and the new Greece map. There are two game modes:

  • Domination: several variants of key areas in the layout are provided, partially borrowed from Clan Battles.
  • Epicenter: the center and rings are captured independently. The capture of outer rings will not be blocked if any of the inner rings are being captured by the enemy.







Ranked Rental Ships



Do you want to test your skills in the competitive mode, but don't have a Tier X ship? In the twelfth season you’ll be able to use rental ships in Ranked Battles.

Play a Random or Co-op battle on a Tier VIII ship or higher and receive a Ranked rental ship of the same type. You can also obtain Ranked rental ships by playing a Ranked Battle on a Tier X ship you already own.


List of rental ships for Ranked Battles:

  • Destroyers  X [Shimakaze] X [Gearing], and  X [Grozovoi]
  • Cruisers  X [Moskva] X [Zao], and  X [Hindenburg]
  • Battleships  X [Montana] X [Conqueror] X [Yamato], and  X [Großer Kurfürst]


Rules for Ranked rental ships

  • Ranked rental ships are given for temporary use and will be removed from accounts with the release of Update 0.8.5.
  • The ships will be available for Ranked Battles only.
  • A special timer near the ship’s image in the Port will indicate the expiration of the rental period.
  • You can't install camouflage on these ships.
  • You’ll be able to reassign Commanders to Ranked rental ships without any penalty.
  • Ranked rental ships will deliver the same rewards as researchable ships.
  • When these ships are removed, their Commanders will automatically be sent to the Reserve. Their upgrades, consumables, and signals will be moved to the Inventory.
  • Alternative modules (i.e. torpedoes on Gearing) can be mounted for free.
  • If a Commander is recruited for a Ranked rental ship separately, their specialization will be changed for the starting ship of the corresponding nation.
  • If a Commander was recruited for a Ranked rental ship and then reassigned to another ship, their specialization will remain the same after the former is removed from the account.
  • Ships are credited together with a Port slot, which will be written off with the ship once the rental period is over.


Bonus Stars for the Previous Season

According to established tradition, all of your achievements from the previous season will be accounted for, so you won't have to start from the scratch. Depending on the Rank at which you finished the previous season, you’ll be granted a certain number of bonus stars. The maximum possible number is 17 stars. If you earned the maximum number of stars in the previous season, you’ll start the new season at Rank 10. Rewards issued for the preceding ranks will be added to your account automatically.