Showing posts with label public test server. Show all posts
Showing posts with label public test server. Show all posts

6 June 2019

Public Test of Update 0.8.5: Round 1

Commanders, welcome to the Public Test of Update 0.8.5!

The Public Test offers you the opportunity to check out a new format of battles, with four teams fighting in a Post-Apocalyptic environment, new penetration mechanics, and a Ranked Battle Sprint! Read the Developer Bulletin and join the test!
                                                          Leave Feedback                                        

Round 1 Schedule

Start: Thu. 06 Jun. 18:30 CEST (UTC+2) 
End: Mon. 10 Jun. 17:30 CEST (UTC+2) 

Steam up for the Summer Season!

The Summer Season comes with a special offer for regular participants of our Public Tests, as well as for those of you who want to make waves by contributing to the development of the game.
The nearest three updates will be preceded by Public Tests (PT) with an extra chain of combat missions. Join the Public Tests of Updates 0.8.4 to 0.8.6, complete all of the additional missions—and an extra reward for each mission will be yours, along with the ultimate reward at the very end.

Public Test 0.8.4

  • Mission: win 15 Random Battles during the PT.
  • Reward: 2x In the Service of the Motherland containers free of charge, credited to your main account when Update 0.8.4 goes live.

Public Test 0.8.5

  • Mission: win 15 Random Battles during the PT.
  • Reward: valuable in-game goodies from Update 0.8.5 (we'll keep them secret for now because otherwise we'll spoil the Update, right?).

Public Test 0.8.6

  • Mission: win 15 Random Battles during the PT.
  • Reward: valuable in-game goodies from Update 0.8.6 (we'll keep them secret for now because otherwise we'll spoil the Update, right?)
Every player that completes all three missions offered during the three Public Tests will receive the ultimate reward of the Summer Season!

Ultimate reward:

  • A patch and flag for participation in the Public Tests during the Summer Season.
  • Premium Ship VI special container that is guaranteed to drop a Tier VI Premium ship. If you already have all Tier VI Premium ships in your Port, you will receive compensation in doubloons.

Combat Missions and Rewards

Round
12
Play one Random or Co-op Battle.
Reward on the live server: three signals of each type, excluding special signals.
Play 3 battles with aircraft carriers in Random or Co-op Battles.
Reward on the live server: Ten "Type 6" camouflage patterns.
Reach Rank 1 in the Ranked Battles season with Tier X ships.
Reward on the live server: Five of each of the following special signals: Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra.
Complete the "In the service of the Motherland" collection in Random, Co-op or Ranked Battles.
Reward on the live server: 1 day of Warships Premium Account.
Delivered to you via a container so that you can activate it whenever you wish.
Play 10 Ranked Battles.
Reward on the Public Test server: Unique Commander Nikolay Kuznetsov.

You must register your Public Test account with the same email address as your live account in order to collect your rewards. No exceptions. If your Public Test account is registered to an email address that differs from your live server account email address, make sure you register a new Public Test account using your live server account email address.



To claim rewards for your live account please click the button below. You will be able to claim the rewards for your live account within five working days of the Update's release.


                                          CLAIM YOUR REWARDS

Starting Bonuses


  • At the start of the Public Test, all participants will have Tier VIII ships, helmed by Commanders with 15 skill points, credited to their PT accounts.
  • Research prices for Tier IX–X ships and ship modules will be substantially discounted.
  • As always, 500,000,000 credits and  30,000 doubloons will be added to your PT account.
  • 14 days of Warships Premium Account will be credited to all Public Test accounts.
  • A large set of signals of all types (except for special signals) will also be added to your PT account to help you in the tests.
  • Players will be able to reset Commander skills at the cost of  1 doubloon for 1 skill point.
Note: Any achievements and progress from previous Public Tests have been wiped and will not be transferred to the Public Test of Update 0.8.4.

How do I access the Public test?

If you participated in the previous Public Test, just update the client and use your existing Public Test account.
If you want to join the Public Test for the first time, download the client (~24 GB) and register your account on the Public Test portal. You can also authorize your Steam or Windows Store account in order to create a Public Test account so that you can receive your rewards for testing the game.

                 Install Game Center                     Register
Please note the following: Player Support does not accept complaints about violations committed on the Public Test server.

Wargaming.net Game Center Instructions

If you already have the Public Test client installed on your PC, you can import it into the Game Center:
  1. Open the Game Center and go to the "ALL GAMES" tab.
  2. Click the "Import Installed Games" button.
  3. Follow the prompts on the next screen to select the games you want to import into the Game Center.
  4. Go to the World of Warships tab, then select "World of Warships PT" in the drop-down list of the "Game Instance" field, and click the "Play" button.
If you don't have the Public Test installed on your PC, follow the steps below:
  1. Go to the "ALL GAMES" tab.
  2. Click the "Install Game by ID" button and enter the following code: V09XUy5QVC5QUk9EVUNUSU9OQGh0dHA6Ly93Z3VzLXdvd3NwdC53b3JsZG9md2Fyc2hpcHMucnUv
  3. Enter the required parameters (installation folder, client type etc.) on the screen that appears to proceed to the game installation.
  4. Go to the World of Warships tab, then select "World of Warships PT" in the drop-down list of the "Game Instance" field, and click the "Play" button.
After you import the games into the Game Center, you will not be able to launch them via the old shortcuts.
Action stations! Share your feedback with us in the comments below!
                                           DISCUSS ON FORUM

Source: World of Warships Official Site


22 May 2019

Clearing Smoke with Crysantos, MrConway and Ev1n!




The World of Warships Development Blog has recently taken to posting cryptic and unusual images around the internet. Fortunately, our crack team of investigators is on the case! Join Crysantos, MrConway, and World Warships Executive Producer Ev1n on Twitch or YouTube as they shed some light on the new ships. But that's not all! More upcoming content awaits, and our hosts are more than happy to share the juicy info...


What to Expect


  • Three as-of-yet unannounced ships under the magnifying glass!
  • A world of water in our wild new game mode...
  • A new commander passing uniform inspection.
  • And more!

17 May 2019

CV'S Changes!!!


ST.
In order to estimate the impact of aircraft carriers' spotting and scouting capabilities in battles, we will hold a closed test session with special weather settings on the map "North".
Overall, four weather scenarios will be tested:
1. Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
2. Aircraft can't detect ships with AA turned off during the first 10 minutes of the battle. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
3. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 20 minutes, the air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
4. Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 10 minutes, air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.
These test sessions will help us gather the required data to estimate extreme cases and determine steps for improvement.
Please note that these mechanics are built as a rough prototype and will only be used to collect stats.

ST, changes to test ships.


ST, changes to test ships.
Please note that the information in the Development Blog is preliminary.
French destroyer Kleber, tier X.
- Increased detectability range by sea from 7.98 to 8.88 km;
- Increased detectability after firing main guns in smoke from 3.21 to 3.3.
The ship has impressive firepower, aided by the "Main Battery Reload Booster" consumable and good concealment, which gave her a great advantage in fights with destroyers. These changes will allow her classmates time to detect her and avoid conflict with Kleber.
British aircraft carrier Indomitable, tier VIII.
- Maximum rocket damage reduced from 2350 to 2100.
The damage reduction is due to the aircraft carrier's excessively high efficiency in combat.
Japanese cruiser Yoshino, tier X.
- Rudder Shift Time reduced from 15 to 13.9 sec;
- New torpedoes added:
- - Reload time: 171 s;
- - Maximum damage: 23 767;
- - Speed: 67 knots;
- - Range: 12 km;
- - Detectability range: 1.7 km.
Rudder Shift Time is now aligned with cruiser Azuma.
The possibility of having two types of torpedoes available is being considered for the cruiser, and in the upcoming iteration, we're going to test a new variant: These torpedoes feature medium range, high damage, and speed, as well as an improved detectability.
French cruiser Bayard, tier VIII.
- Increased fore and aft end plating from 13 to 16 mm;
- Firing Range of the main battery was reduced from 17.4 to 16.4 km.
Due to the successful combination of combat characteristics, Bayard showed good combat effectiveness and was a very hard-to-hit target for enemy ships. Her reduced range will move the cruiser closer to the enemy and make combat actions against Bayard more effective.
The increase in the plating's thickness will allow her to bounce the shells from guns of up to 220 mm caliber. This change will be especially noticeable at medium and close ranges.
Japanese destroyer Yudachi, tier VII.
- Torpedo detectability range reduced from 2.5 to 1.9 km;
- Torpedo reload time reduced from 101 to 91 seconds.
Despite the fact that torpedoes with a range of 15 km are a definite plus, their high visibility did not allow Yudachi to fully realize this potential. Along with a reduced reload time, Yudachi will become a more dangerous opponent.
Soviet battleship Kremlin, tier X.
- Increased Sigma parameter from 1.7 to 1.8;
- Main battery reload time reduced from 34 to 33 seconds.
Kremlin is distinguished by strong armor, reliable torpedo bulges and a large pool of hit points, but she has inferior firepower compared to other tier X battleships. With the new gun characteristics, she will shoot more often and more accurately, which will be especially noticeable at medium to short distances.
British battleship Monarch_T, tier VIII.
- Increased Sigma parameter from 1.8 to 1.9;
- The percentage of recoverable hitpoints from casemate (non-citadel) damage by the Repair party is reduced from 85% to 75%.
The increased accuracy will allow her to more effective deal damage in battles.
British battleship Conqueror_T, tier X.
- The percentage of recoverable hitpoints from casemate (non-citadel) damage by the Repair party is reduced from 85% to 75%.
The changes to the repair party consumable are being made due to the ships' excessive performance, but even with them, Monarch_T and Conqueror_T will remain in the leading positions in regards to the number of restorable hit points.
American destroyer Benham, tier IX.
- Torpedo Range increased from 9.2 to 10.5 km;
- Torpedo Speed increased from 55 to 65 knots;
- Torpedo detectability range increased from 1.1 to 1.4 km;
- Torpedo reload time reduced from 98 to 85 seconds;
- Maximum torpedo damage reduced from 16 633 to 15 200.
The destroyer's concept involves torpedo gameplay and their previous iteration did not allow her to utilize them effectively. These changes will increase the effectiveness of the torpedoes due to greater speed and range, as well as less recharge time, but with less maximum damage.
Please note that the information in the Development Blog is preliminary.

16 May 2019

Public Test of Update 0.8.4: Round 2



Greetings, Commanders! Welcome to the Public Test of Update 0.8.4!

Battles will rage in the "Victory" competition, a new season of the Ranked Battles grind kicks off, new changes to aircraft carriers go live, and dynamically changing weather will appear in your Ports! Read the Developer Bulletin and join the test!
Round 2 Schedule

Start: Thu. 16 May 18:30 CEST (UTC+2)
End: Mon. 20 May 17:30 CEST (UTC+2)
 
Changelog


  • Statistics have shown, that optimization of the game in the last updates, as well as texture streaming, have noticeably decreased the time it takes for players to load into battle. Therefore we reduced the waiting time to enter battle by 15 seconds;
  • Fixed bug which allowed the use of rental  X [Conqueror] in battle modes other than Ranked battles;
  • Fixed bug where landing gear was not retracted, and propellers were not moving after the planes took off;
  • Minor visual fixes for the new map "Greece";
  • Fixed other bugs from the first session of the Public Test;
  • Parameters of the  X Hakuryu's alternative torpedo bombers J5N Tenrai Type 91 mod. 8 have been reverted to those of the main server. Details will appear later in the Development Blog.

Steam up for the Summer Season!

The Summer Season comes with a special offer for regular participants of our Public Tests, as well as for those of you who want to make waves by contributing to the development of the game.
The nearest three updates will be preceded by Public Tests (PT) with an extra chain of combat missions. Join the Public Tests of Updates 0.8.4 to 0.8.6, complete all of the additional missions—and an extra reward for each mission will be yours, along with the ultimate reward at the very end.

Public Test 0.8.4


  • Mission: win 15 Random Battles during the PT.
  • Reward: 2x In the Service of the Motherland containers free of charge, credited to your main account when Update 0.8.4 goes live.

Public Test 0.8.5


  • Mission: win 15 Random Battles during the PT.
  • Reward: valuable in-game goodies from Update 0.8.5 (we'll keep them secret for now because otherwise we'll spoil the Update, right?).

Public Test 0.8.6


  • Mission: win 15 Random Battles during the PT.
  • Reward: valuable in-game goodies from Update 0.8.6 (we'll keep them secret for now because otherwise we'll spoil the Update, right?).

Every player that completes all three missions offered during the three Public Tests will receive the ultimate reward of the Summer Season!

Ultimate reward:

  • A patch and flag for participation in the Public Tests during the Summer Season.
  • Premium Ship VI special container that is guaranteed to drop a Tier VI Premium ship. If you already have all Tier VI Premium ships in your Port, you will receive compensation in doubloons.

Combat Missions and Rewards

Round
12
Play one Random or Co-op Battle.
Reward on the live server: three signals of each type, excluding special signals.
Play 3 battles with aircraft carriers in Random or Co-op Battles.
Reward on the live server: Ten "Type 6" camouflage patterns.
Reach Rank 1 in the Ranked Battles season with Tier X ships.
Reward on the live server: Five of each of the following special signals: Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra.
Complete the "In the service of the Motherland" collection in Random, Co-op or Ranked Battles.
Reward on the live server: 1 day of Warships Premium Account.
Delivered to you via a container so that you can activate it whenever you wish.
Play 10 Ranked Battles.
Reward on the Public Test server: Unique Commander Nikolay Kuznetsov.

You must register your Public Test account with the same email address as your live account in order to collect your rewards. No exceptions. If your Public Test account is registered to an email address that differs from your live server account email address, make sure you register a new Public Test account using your live server account email address.



To claim rewards for your live account please click the button below. You will be able to claim the rewards for your live account within five working days of the Update's release.


                                          CLAIM YOUR REWARDS

Starting Bonuses


  • At the start of the Public Test, all participants will have Tier VIII ships, helmed by Commanders with 15 skill points, credited to their PT accounts.
  • Research prices for Tier IX–X ships and ship modules will be substantially discounted.
  • As always, 500,000,000 credits and  30,000 doubloons will be added to your PT account.
  • 14 days of Warships Premium Account will be credited to all Public Test accounts.
  • A large set of signals of all types (except for special signals) will also be added to your PT account to help you in the tests.
  • Players will be able to reset Commander skills at the cost of  1 doubloon for 1 skill point.
Note: Any achievements and progress from previous Public Tests have been wiped and will not be transferred to the Public Test of Update 0.8.4.

How do I access the Public test?

If you participated in the previous Public Test, just update the client and use your existing Public Test account.
If you want to join the Public Test for the first time, download the client (~24 GB) and register your account on the Public Test portal. You can also authorize your Steam or Windows Store account in order to create a Public Test account so that you can receive your rewards for testing the game.

                 Install Game Center                     Register
Please note the following: Player Support does not accept complaints about violations committed on the Public Test server.

Wargaming.net Game Center Instructions

If you already have the Public Test client installed on your PC, you can import it into the Game Center:
  1. Open the Game Center and go to the "ALL GAMES" tab.
  2. Click the "Import Installed Games" button.
  3. Follow the prompts on the next screen to select the games you want to import into the Game Center.
  4. Go to the World of Warships tab, then select "World of Warships PT" in the drop-down list of the "Game Instance" field, and click the "Play" button.
If you don't have the Public Test installed on your PC, follow the steps below:
  1. Go to the "ALL GAMES" tab.
  2. Click the "Install Game by ID" button and enter the following code: V09XUy5QVC5QUk9EVUNUSU9OQGh0dHA6Ly93Z3VzLXdvd3NwdC53b3JsZG9md2Fyc2hpcHMucnUv
  3. Enter the required parameters (installation folder, client type etc.) on the screen that appears to proceed to the game installation.
  4. Go to the World of Warships tab, then select "World of Warships PT" in the drop-down list of the "Game Instance" field, and click the "Play" button.
After you import the games into the Game Center, you will not be able to launch them via the old shortcuts.
Action stations! Share your feedback with us in the comments below!