Showing posts with label stats. Show all posts
Showing posts with label stats. Show all posts

6 June 2019

Public Test of Update 0.8.5: Round 1

Commanders, welcome to the Public Test of Update 0.8.5!

The Public Test offers you the opportunity to check out a new format of battles, with four teams fighting in a Post-Apocalyptic environment, new penetration mechanics, and a Ranked Battle Sprint! Read the Developer Bulletin and join the test!
                                                          Leave Feedback                                        

Round 1 Schedule

Start: Thu. 06 Jun. 18:30 CEST (UTC+2) 
End: Mon. 10 Jun. 17:30 CEST (UTC+2) 

Steam up for the Summer Season!

The Summer Season comes with a special offer for regular participants of our Public Tests, as well as for those of you who want to make waves by contributing to the development of the game.
The nearest three updates will be preceded by Public Tests (PT) with an extra chain of combat missions. Join the Public Tests of Updates 0.8.4 to 0.8.6, complete all of the additional missions—and an extra reward for each mission will be yours, along with the ultimate reward at the very end.

Public Test 0.8.4

  • Mission: win 15 Random Battles during the PT.
  • Reward: 2x In the Service of the Motherland containers free of charge, credited to your main account when Update 0.8.4 goes live.

Public Test 0.8.5

  • Mission: win 15 Random Battles during the PT.
  • Reward: valuable in-game goodies from Update 0.8.5 (we'll keep them secret for now because otherwise we'll spoil the Update, right?).

Public Test 0.8.6

  • Mission: win 15 Random Battles during the PT.
  • Reward: valuable in-game goodies from Update 0.8.6 (we'll keep them secret for now because otherwise we'll spoil the Update, right?)
Every player that completes all three missions offered during the three Public Tests will receive the ultimate reward of the Summer Season!

Ultimate reward:

  • A patch and flag for participation in the Public Tests during the Summer Season.
  • Premium Ship VI special container that is guaranteed to drop a Tier VI Premium ship. If you already have all Tier VI Premium ships in your Port, you will receive compensation in doubloons.

Combat Missions and Rewards

Round
12
Play one Random or Co-op Battle.
Reward on the live server: three signals of each type, excluding special signals.
Play 3 battles with aircraft carriers in Random or Co-op Battles.
Reward on the live server: Ten "Type 6" camouflage patterns.
Reach Rank 1 in the Ranked Battles season with Tier X ships.
Reward on the live server: Five of each of the following special signals: Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra.
Complete the "In the service of the Motherland" collection in Random, Co-op or Ranked Battles.
Reward on the live server: 1 day of Warships Premium Account.
Delivered to you via a container so that you can activate it whenever you wish.
Play 10 Ranked Battles.
Reward on the Public Test server: Unique Commander Nikolay Kuznetsov.

You must register your Public Test account with the same email address as your live account in order to collect your rewards. No exceptions. If your Public Test account is registered to an email address that differs from your live server account email address, make sure you register a new Public Test account using your live server account email address.



To claim rewards for your live account please click the button below. You will be able to claim the rewards for your live account within five working days of the Update's release.


                                          CLAIM YOUR REWARDS

Starting Bonuses


  • At the start of the Public Test, all participants will have Tier VIII ships, helmed by Commanders with 15 skill points, credited to their PT accounts.
  • Research prices for Tier IX–X ships and ship modules will be substantially discounted.
  • As always, 500,000,000 credits and  30,000 doubloons will be added to your PT account.
  • 14 days of Warships Premium Account will be credited to all Public Test accounts.
  • A large set of signals of all types (except for special signals) will also be added to your PT account to help you in the tests.
  • Players will be able to reset Commander skills at the cost of  1 doubloon for 1 skill point.
Note: Any achievements and progress from previous Public Tests have been wiped and will not be transferred to the Public Test of Update 0.8.4.

How do I access the Public test?

If you participated in the previous Public Test, just update the client and use your existing Public Test account.
If you want to join the Public Test for the first time, download the client (~24 GB) and register your account on the Public Test portal. You can also authorize your Steam or Windows Store account in order to create a Public Test account so that you can receive your rewards for testing the game.

                 Install Game Center                     Register
Please note the following: Player Support does not accept complaints about violations committed on the Public Test server.

Wargaming.net Game Center Instructions

If you already have the Public Test client installed on your PC, you can import it into the Game Center:
  1. Open the Game Center and go to the "ALL GAMES" tab.
  2. Click the "Import Installed Games" button.
  3. Follow the prompts on the next screen to select the games you want to import into the Game Center.
  4. Go to the World of Warships tab, then select "World of Warships PT" in the drop-down list of the "Game Instance" field, and click the "Play" button.
If you don't have the Public Test installed on your PC, follow the steps below:
  1. Go to the "ALL GAMES" tab.
  2. Click the "Install Game by ID" button and enter the following code: V09XUy5QVC5QUk9EVUNUSU9OQGh0dHA6Ly93Z3VzLXdvd3NwdC53b3JsZG9md2Fyc2hpcHMucnUv
  3. Enter the required parameters (installation folder, client type etc.) on the screen that appears to proceed to the game installation.
  4. Go to the World of Warships tab, then select "World of Warships PT" in the drop-down list of the "Game Instance" field, and click the "Play" button.
After you import the games into the Game Center, you will not be able to launch them via the old shortcuts.
Action stations! Share your feedback with us in the comments below!
                                           DISCUSS ON FORUM

Source: World of Warships Official Site


27 May 2019

Soviet Battleship Branch Review

Soviet battleships are set to join the World of Warships fleet very soon. The ships of the Soviet branch have a number of advantages that can surprise your rivals and help you find a way out of almost any situation.

We'll tell you about gameplay features of each of these steel giants.







Summarizing the Branch – An Unusual Concept

Soviet battleships are most effective in close- and medium-range engagements, at a distance of 10–12 km from their targets. The peculiarities of this branch emphasize their inclination to get up close and aggressively personal to their adversaries.


  • Good accuracy at medium ranges. Thanks to a flatter trajectory, shells from Tier VIII–X ships reach their targets faster than shells from their counterparts. However, the dispersion ellipse grows more considerably than for ships of other nations as the distance increases, which prevents you from delivering accurate strikes on the enemy from afar.
  • Reliable armor, especially efficient against high-explosive projectiles, allows these ships to approach the enemy, get within a convenient combat range, and lose less HP in the process. Many Soviet battleships have their ends protected by a durable armor belt. Use this feature to your advantage and close in on your adversary at an acute angle.
  • Special settings for the Damage Control Party are another feature that will help you in close quarters. The number of charges available for this consumable is limited, but the reload time is considerably shorter than that of battleships of other nations.
  • A good rudder-shift time enables you to quickly adapt to the ever-changing conditions on the battlefield, and use the peculiarities of the ships’ armor layout to your maximum advantage. At the same time, ships from the new branch have some of the widest turning circles of their respective tiers. Consider this carefully when you plan your route in battle.
  • Citadels of the new battleships are positioned quite high, which is why a salvo aimed at your broadside can be especially dangerous. However, durable bow armor will more than compensate for this shortcoming if you keep your ship at an acute angle to the enemy.
  • A large HP pool allows these ships to remain in battle longer and gives them the potential to sustain more damage.
It's worth noting that the above-mentioned aptitude for close quarters combat manifests itself differently on ships of different tiers. Good accuracy at short ranges is more noticeable at lower tiers, while the higher-tier ships can boast fast turret rotation, convenient gun-training angles, effective anti-torpedo defenses, durable armor belts, and sturdy armor on their decks. However, keep in mind that Soviet battleships can still fire over long distances, and that it's better to enlist support of your allies before getting in close to the enemy.


Commanders and Upgrades

When training your Commander, pay particular attention to the skills that increase the survivability of your ship. Considering the limited number of charges for Damage Control Party, the Superintendent skill can come in especially useful.

We recommend spending 10 points on skills such as Priority Target, Adrenaline Rush, Superintendent, and Fire Prevention. A Commander with 19 skill points can complement this set with additional skills as Concealment Expert; Basics of Survivability; and either Expert Marksman, which is useful at lower tiers, or Jack of All Trades, which accelerates the reload time of all consumables.

When selecting upgrades, be sure to consider the peculiarities of Soviet battleships: pay attention to those that increase the survivability of your ship. Upgrades for AA armament will come in handy for Tiers V–IX; while upgrades for secondary armament won't be as useful as for their German counterparts. Due to the specifics of their dispersion ellipse at long ranges, the Gun Fire Control System Modification 2 upgrade is significantly inferior in terms of efficiency in comparison to other upgrades, and therefore is not available for Soviet battleships.
The first ship in the branch stands out thanks to the unusual layout of her turrets, which allows her to concentrate fire from all 10 guns on a single side—a rare feature for Tier III battleships. The trade-off for the high damage and good penetration of her armor-piercing shells comes in form of a long reload time—36 seconds—which is 6 seconds longer than the majority of same-tier battleships. Armor on her bow and aft reliably protects the ship against high-explosive shells, as long as you maintain an acute angle towards the enemy. The weakest link in the ship's defenses is her anti-torpedo protection—be sure to stay vigilant if you find yourself near enemy destroyers.
This battleship can boast of extremely durable 38 mm thick armor on her deck. You'll need high-explosive shells with a caliber of more than 230 mm to penetrate it. However, as a drawback, Gangut's HP pool isn't very large. While keeping the common traits of the majority of ships in the Soviet branch, Gangut has comparatively good concealment: on average, her visibility is 1 km less than that of other Tier IV battleships. Her firing range and the reload time of her primary armament are also among her shortcomings. Pay careful attention to the layout of her main battery turrets: the first and the third are pointed towards the bow, which means that only one turret is able to fire straight forward. When in battle, don't forget that even a ship with protection like she has can't fight alone: draw enemy fire to you while your allies assist with destroying your adversaries.
Piotr Velikiy is one of the fastest battleships of her tier, but carries a relatively small number of 356 mm guns. The usual superfiring turret arrangement and convenient firing angles allow her to do battle with greater confidence when getting close to the enemy. The ship preserves the advantages and shortcomings of her two predecessors: on one hand, she boasts excellent protection of her aft- and fore-ends, 38 mm thick armor on the central part of her deck, and high damage and armor penetration of her armor-piercing shells; on the other hand, the reload time of her main guns is 3 seconds longer, and the firing range is 1 km shorter, than those of the majority of Tier V battleships.
The first thing you might notice about this ship is her unusual turret layout: all of them, except for the front one, are turned towards the aft. This needs to be considered when rotating turrets from one side of the ship to the other. The weight of her broadside stands out significantly compared to her counterparts: twelve 356 mm guns make every salvo extremely dangerous. One of the ship's advantages is a high speed of 28.5 knots, among others. However, the long reload time of the main battery, not the most durable armor, and weak anti-torpedo defenses require a careful approach in battle.
Nine 406 mm guns are installed according to the layout that’s usual for high-tier ships: two turrets on the bow and another on the aft. This layout is characteristic for all of the ships that follow her in the branch. It allows them to concentrate the bulk of their firepower on an adversary when closing in, while the armor belt on the bow can confidently withstand shelling. Take note that the anti-torpedo defenses remain unchanged compared to the previous tier. This, combined with a wide turning circle, makes torpedoes the most dangerous threat. The "Fighter" consumable is available to defend yourself from aviation.
An impressive HP pool, sturdy armor on central part of her deck, and relatively low detectability make it easy for this battleship to approach within an optimal range of engagement. A 200 mm thick armor belt on the bow provides additional protection. Her firing range and accuracy at long distances are inferior to same-tier battleships, but the high damage of her armor-piercing shells and convenient ballistics make it easier to inflict damage at medium ranges. The Fighter consumable will help you fend off air raids.
The already familiar traits of the branch become even more articulated with Sovetsky Soyuz. The thickness of her armored deck reaches 60 mm: high-explosive shells from cruisers—even the heavy variety—won't be able to penetrate it without the Inertia Fuze for HE Shells Commander skill. Only Midway and Saipan have a chance to pierce this reliable armor with their high-explosive bombs. Much more effective anti-torpedo defenses are added to this, as well as turrets with large HP reserves that can rotate 180 degrees in 30 seconds. Effective maneuverability is still present as well: fast-shifting rudders are accompanied by an impressive turning circle radius of 950 m. This picture is complemented by the flat trajectory of her shells, but the accuracy of Sovetsky Soyuz at long distances is inferior to that of her counterparts. The optimal range of engagement is between 8–12 kilometers, where the features of this battleship will allow it to remain in battle longer and deal damage effectively. The Fighter consumable is also available.
A true giant, combining all of the peculiarities of Soviet battleships, crowns this branch. On average, she has 16,000 more HP than other same-tier ships, which in combination with her reliable anti-torpedo defenses and a 60 mm-thick armored deck, makes her excellent for brawling at close-quarters. Her armor-piercing shells, fired from 457 mm guns, have some of the best penetration and damage values in the game. Flat ballistics allow for an easy target lead at any distance, while her turrets can rotate 180 degrees in just 30 seconds, as with the previous tier. It's worth noting that she has a relatively short firing range and low accuracy at long distances. Apart from this, Kremlin can't boast a large number of guns, nor a quick reloading time, and the turning circle radius of this steel behemoth is 1,090 meters. The ship isn’t equipped with the Fighter consumable, but powerful AA armament will effectively defend her from any approaching enemy aircraft.

The ships from the new branch stand out from their counterparts, and it's high time to enjoy their unique features. Lead your team to victory!

16 May 2019

Public Test of Update 0.8.4: Round 2



Greetings, Commanders! Welcome to the Public Test of Update 0.8.4!

Battles will rage in the "Victory" competition, a new season of the Ranked Battles grind kicks off, new changes to aircraft carriers go live, and dynamically changing weather will appear in your Ports! Read the Developer Bulletin and join the test!
Round 2 Schedule

Start: Thu. 16 May 18:30 CEST (UTC+2)
End: Mon. 20 May 17:30 CEST (UTC+2)
 
Changelog


  • Statistics have shown, that optimization of the game in the last updates, as well as texture streaming, have noticeably decreased the time it takes for players to load into battle. Therefore we reduced the waiting time to enter battle by 15 seconds;
  • Fixed bug which allowed the use of rental  X [Conqueror] in battle modes other than Ranked battles;
  • Fixed bug where landing gear was not retracted, and propellers were not moving after the planes took off;
  • Minor visual fixes for the new map "Greece";
  • Fixed other bugs from the first session of the Public Test;
  • Parameters of the  X Hakuryu's alternative torpedo bombers J5N Tenrai Type 91 mod. 8 have been reverted to those of the main server. Details will appear later in the Development Blog.

Steam up for the Summer Season!

The Summer Season comes with a special offer for regular participants of our Public Tests, as well as for those of you who want to make waves by contributing to the development of the game.
The nearest three updates will be preceded by Public Tests (PT) with an extra chain of combat missions. Join the Public Tests of Updates 0.8.4 to 0.8.6, complete all of the additional missions—and an extra reward for each mission will be yours, along with the ultimate reward at the very end.

Public Test 0.8.4


  • Mission: win 15 Random Battles during the PT.
  • Reward: 2x In the Service of the Motherland containers free of charge, credited to your main account when Update 0.8.4 goes live.

Public Test 0.8.5


  • Mission: win 15 Random Battles during the PT.
  • Reward: valuable in-game goodies from Update 0.8.5 (we'll keep them secret for now because otherwise we'll spoil the Update, right?).

Public Test 0.8.6


  • Mission: win 15 Random Battles during the PT.
  • Reward: valuable in-game goodies from Update 0.8.6 (we'll keep them secret for now because otherwise we'll spoil the Update, right?).

Every player that completes all three missions offered during the three Public Tests will receive the ultimate reward of the Summer Season!

Ultimate reward:

  • A patch and flag for participation in the Public Tests during the Summer Season.
  • Premium Ship VI special container that is guaranteed to drop a Tier VI Premium ship. If you already have all Tier VI Premium ships in your Port, you will receive compensation in doubloons.

Combat Missions and Rewards

Round
12
Play one Random or Co-op Battle.
Reward on the live server: three signals of each type, excluding special signals.
Play 3 battles with aircraft carriers in Random or Co-op Battles.
Reward on the live server: Ten "Type 6" camouflage patterns.
Reach Rank 1 in the Ranked Battles season with Tier X ships.
Reward on the live server: Five of each of the following special signals: Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra.
Complete the "In the service of the Motherland" collection in Random, Co-op or Ranked Battles.
Reward on the live server: 1 day of Warships Premium Account.
Delivered to you via a container so that you can activate it whenever you wish.
Play 10 Ranked Battles.
Reward on the Public Test server: Unique Commander Nikolay Kuznetsov.

You must register your Public Test account with the same email address as your live account in order to collect your rewards. No exceptions. If your Public Test account is registered to an email address that differs from your live server account email address, make sure you register a new Public Test account using your live server account email address.



To claim rewards for your live account please click the button below. You will be able to claim the rewards for your live account within five working days of the Update's release.


                                          CLAIM YOUR REWARDS

Starting Bonuses


  • At the start of the Public Test, all participants will have Tier VIII ships, helmed by Commanders with 15 skill points, credited to their PT accounts.
  • Research prices for Tier IX–X ships and ship modules will be substantially discounted.
  • As always, 500,000,000 credits and  30,000 doubloons will be added to your PT account.
  • 14 days of Warships Premium Account will be credited to all Public Test accounts.
  • A large set of signals of all types (except for special signals) will also be added to your PT account to help you in the tests.
  • Players will be able to reset Commander skills at the cost of  1 doubloon for 1 skill point.
Note: Any achievements and progress from previous Public Tests have been wiped and will not be transferred to the Public Test of Update 0.8.4.

How do I access the Public test?

If you participated in the previous Public Test, just update the client and use your existing Public Test account.
If you want to join the Public Test for the first time, download the client (~24 GB) and register your account on the Public Test portal. You can also authorize your Steam or Windows Store account in order to create a Public Test account so that you can receive your rewards for testing the game.

                 Install Game Center                     Register
Please note the following: Player Support does not accept complaints about violations committed on the Public Test server.

Wargaming.net Game Center Instructions

If you already have the Public Test client installed on your PC, you can import it into the Game Center:
  1. Open the Game Center and go to the "ALL GAMES" tab.
  2. Click the "Import Installed Games" button.
  3. Follow the prompts on the next screen to select the games you want to import into the Game Center.
  4. Go to the World of Warships tab, then select "World of Warships PT" in the drop-down list of the "Game Instance" field, and click the "Play" button.
If you don't have the Public Test installed on your PC, follow the steps below:
  1. Go to the "ALL GAMES" tab.
  2. Click the "Install Game by ID" button and enter the following code: V09XUy5QVC5QUk9EVUNUSU9OQGh0dHA6Ly93Z3VzLXdvd3NwdC53b3JsZG9md2Fyc2hpcHMucnUv
  3. Enter the required parameters (installation folder, client type etc.) on the screen that appears to proceed to the game installation.
  4. Go to the World of Warships tab, then select "World of Warships PT" in the drop-down list of the "Game Instance" field, and click the "Play" button.
After you import the games into the Game Center, you will not be able to launch them via the old shortcuts.
Action stations! Share your feedback with us in the comments below!